How it works
Every day at 00:00 UTC a new maze goes live. It's the same maze for every player
in the world, and you get exactly one attempt at it. Race from the start to the glowing exit
as fast as you can — milliseconds count.
Play today's maze →
The rules
- One attempt per day. Your first run is your only run. There are no retries — that's the whole point.
- The clock starts on your first move, not when the maze loads. Breathe first.
- Fog of war. You can only see a bubble around you. Anywhere you've been stays revealed for the rest of the run.
- Spawn button. Lost? Teleport back to the start — but the clock keeps running and your step count keeps counting. It's an escape hatch, not a retry.
- Time cap. Every maze has a hard time limit (about six times the estimated solve time). Hit it and the maze wins.
- Modifier days. Some days twist the rules — tighter fog, mirrored controls, bigger mazes. The pre-run screen always warns you first.
- Live ghosts. Other players racing at the same moment appear as translucent runners — but only inside areas you have already revealed. They can never show you the way.
- The golden ghost. Yesterday's #1 runs golden today, visible to everyone they pass. Win the day, wear the crown for one.
Scoring
- Speed. The main leaderboard ranks pure completion time, to the millisecond.
- Efficiency. A second board ranks path efficiency — the shortest possible path divided by the steps you actually took. A careful player can lose on time and still take the day's efficiency crown.
- Par medals. Gold, silver and bronze thresholds come from simulating hundreds of solver runs on each maze before it goes live, so par is honest even on modifier days.
- Streaks. Finish the maze on consecutive days to build your streak. Miss a day and it resets.
How the maze is made
Each maze is procedurally generated (a recursive-backtracker algorithm with a dash of loop
braiding), verified solvable by breadth-first search, then calibrated: ~300 simulated
"human-like" solvers run it, and the maze is resized until the median simulated solve lands in a
45–120 second sweet spot. The median becomes par; the fastest simulated quintile sets the gold time.
Fair play
Every run is verified on the server: your exact movement log is replayed against the real maze.
Runs that clip walls, move faster than the game allows, or don't add up against the wall clock are
rejected automatically. Suspiciously perfect runs (no hesitation, perfect path, under fog)
get flagged for human review. Play honest — the maze remembers.
Past mazes
Results from recent days — every maze stays in the books.